Game blog platform system

ABSTRACT

The present invention discloses a game blog platform (GBP) system, including a processing unit, to control and manage the system; a platform generating module, to generate a platform for a plurality of users; an education and training module, to provide the function of education and training for the plurality of users; a planning module, to provide function of planning for the plurality of users; a matching module, to provide function of matching for the plurality of users; a game generating module, to provide the function of game generating for the plurality of users; an trading module, to provide the function of trading for the plurality of users; and a database/storage module, to provide the function of database and storage.

FIELD OF THE INVENTION

The present invention relates generally to a digital game, moreparticularly, to a game platform system.

BACKGROUND OF THE INVENTION

There are existed a variety of digital games, in general they can beclassified into PC game and TV game. For PC games, due to thedevelopment of internet, the PC game has been advanced from single PCgame to online game. This advance allows player playing game with otherplayers through internet. Nowadays the so called “new generation” TVgames also provide the player with the function for playing the TV gameswith other players through the internet. In general, the word “onlinegame” can be called for any game that being playing through theinternet, therefore the PC game and TV game belong to this category.

There are many different kinds of games, for example, action game,fighting game, adventure game, action adventure game, role-playing game,simulation game, shooting game, racing game, sport game, rhythm game,and puzzle game, etc. The role-playing game, for instance, depending onthe ways of playing, they can be classified as turn-based, real time,action, strategy, and massively multiplayer online role-playing game. Inaddition, the shooting games, for example, they can also be classifiedas aircraft, light-gun, first-person, and third-person shooting gameetc.

In addition to the above mentioned classification of games, other typesof games can also be included and acted as different game elements.Although those game elements can exist in the game individually, theyare usually combined with other types of game element and form adiversified game contents. Due to the rapid development of online game,various types of games that mentioned above can be advanced to onlinegame.

Although there are diversified elements of game, “players” still don'tfeel totally satisfaction while playing those games. Here list somepossible reasons that might cause the un-satisfactions from the players:

-   1. Types and directions of the products from the game creation    companies actually depend on their products can make money or not.    It's totally business orientated, therefore games that created form    these companies may not totally satisfy the need for the players.-   2. Since the game creation companies are business oriented, their    products are created or designed based on recent hot and popular    topics. Therefore, the created games may not possible cover all the    topics that players like to play.-   3. Complains or opinions form the players are crucial for the game    creation companies, because these information are important for    realizing player's need. However, there is no way of direct    communication existed between the game creation company and the    players. Some expert players may post their opinions on the online    discussion forum and that's it. So it's rarely any opinion has been    considered by the game creation company.-   4. In the game industry, upstream and downstream manufactures are    sharply divided parts. As illustrated in FIG. 1, it can be divided    by the upstream game creation company 104 and downstream game    trading company 106. The products that invented by the game creation    company will trade by the game trading company 106 to the player's.    There is no integration in business philosophy, operating cost, and    game trend between the upstream game creation and downstream game    trading companies. If we take the players into consideration, there    existed barriers between the player, upstream game creation and    downstream game trading companies. As seen in FIG. 1, they are like    three puzzles and no connections exist between them.-   5. There are also no proper agencies for recruiting, training, and    matching game creation specialists. Therefore many professional game    developers can't contribute their skill to the right place. Further,    some amateur game designers who are interested in game design or    development can't have brainstorming with other professional game    designers or specialists in different fields of game development due    to the lack of matching conduit.

According to above reasons, there are many types of game elements andsubjects, however, the integrations between player, upstream gamecreation and downstream game trading companies are poor. In the presentinvention, we disclose a game blog platform system applied in the gameindustry to provide a solution for the mentioned drawbacks in gamedevelopment.

SUMMARY OF THE INVENTION

In accordance with a preferred embodiment of the present invention,there is provided a game blog platform system.

Exemplary embodiments of the present invention disclose a game blogplatform system comprises a processing unit to control and manage thesystem; a platform generating module coupled to the processing unit forgenerating a platform for a plurality of users; an educating andtraining module coupled to the processing unit for providing thefunction of education and training for the plurality of users; aplanning module coupled to the processing unit for providing thefunction of planning for the plurality of users; a matching modulecoupled to the processing unit for providing function of matching forthe plurality of users; a game generating module coupled to theprocessing unit for providing the function of game generating for theplurality of users; an trading module coupled to the processing unit forproviding the function of trading for the plurality of users.

Other embodiment of the present invention also discloses adatabase/storage module coupled to the processing unit for providing thefunction of database and storage to a plurality of users; an internetinterface coupled to the processing unit for providing the game blogplatform system the function of communication to a plurality of users,where the internet interface can be a regular internet interface or awireless internet interface.

The other embodiment of the present invention discloses a game blogplatform system comprises a search engine for providing the informationsearching function for a plurality of users; a community website forproviding the function of community for a plurality of users; a portalwebsite for providing the function of website entrance to a plurality ofusers.

The other embodiment of the present invention discloses a game blogplatform system interface, which is belonged to a computer readablemedia, includes player's information showing in the game blog platformsystem interface for demonstrating the information of a plurality ofusers; at least one game information showing in the game blog platformsystem for demonstrating created games by a plurality users in the gameblog platform system. The player's information includes their account,photograph, nickname, name, height, weight, blood type, interest,telephone number, address, or their combinations; the game informationincludes types of game, completeness, open state, ways of trading,recruitment, or their combinations; the ways of game trading includese-commence, custom service, membership, account, virtual currencymechanism, or their combinations; the types of game include action game,fighting game, adventure game, action adventure game, role-playing game,simulation game, shooting game, racing game, sport game, rhythm game,puzzle game, strategy game, survival game, develop game, gambling, ortheir combinations. In addition, it also includes the updatedinformation showing in the game blog platform system interface fordemonstrating system's featured and recommended information.

One feature of the present invention is to offer a game blog platformsystem to provide a platform for game planning, creation, and tradingfor a plurality of users. It could include an education and trainingfunction for providing the game blog platform system the function ofgame information introduction, navigation, and explanation for aplurality of users. This could further include providing the procedureof game planning, creation, and trading. The above function can beoffered by the education classes.

Other feature of the present invention is to provide the game blogplatform system a matching function which has the matching function forcollective creation and trading between a plurality of users and gamecompanies.

The other feature of the present invention is to provide the game blogplatform system a game generating function module containing a pluralityof selection menu interfaces for offering users different selections ofgame type.

Another feature of the present invention is to provide the game blogplatform system a function of trading such as e-commence, customerservice, membership, account, virtual currency mechanism, and theircombinations.

BRIEF DESCRIPTION OF THE DRAWINGS

FIG. 1 is schematic illustration of game industry in the prior art;

FIG. 2 is the schematic illustration of the game blog platform system;

FIG. 3 is the schematic illustration of the extended game blog platformsystem;

FIG. 4 is the block diagram of the game blog platform system;

FIG. 5 is the schematic illustration of the game blog platform systemcommunicating with players through interne;

FIG. 6 is the schematic illustration of the game setting menu; and

FIG. 7 is the schematic illustration of the integrated informationbulletin board.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT

Reference will now be made in detail to embodiments of the presentinvention, examples of which are illustrated in the accompanyingdrawings.

FIG. 1 illustrated that in the prior art the players 102, game creationcompany 104, and game trading company 106 were acted like individualpuzzle and can't be integrated. As shown in FIG. 2, in the presentinvention, a game blog platform system 100 plays a essential role of thegame industry which integrate the player 102, game creation company 104,and game trading company 106. The player 102 can be the roles of gamecreation company 104 and game trading company 106 in developingproductions with personal creativity and characterization as well asplanning their product's trading.

FIG. 2 only shows the schematic illustration of the basic concepts ofthe game blog platform system in the present invention. In reality, thedevelopment of game products is included not only the player 102, gamecreation company 104, and game trading company 106. As shown in FIG. 3,it demonstrates the schematic illustration of extended concept of thegame blog platform system. This extended concept extends the mentionedthree compartments (players, game creation company, game tradingcompany) and further comprises a game matching company 108, a gameeducation and training company 110, a game planning company 112, gameportal site 114, and a game community website 116 etc. One feature ofthe present invention is utilizing a game blog website 100 to connectall other parts of the game industry and become a unity. Just like thepuzzles in the figure which are connect by the central part 100 and putthem together one by one. Another feature of the present invention is tointegrate different parts (roles) of the game industry through the gameblog website, the detail procedures of game planning, development, andtrading platform can be totally controlled by the player.

FIG. 4 shows the block diagram of the game blog platform system. Theblog platform system 400 includes a processing unit 402 for controllingand managing system's operation, a game blog platform generating module404 coupled to the processing unit 402 for generating a game blogplatform in website to provide the excess of login for players, aneducation and training module 406 coupled to the processing unit 402 forproviding the function of education and training to users and also fordemonstration of products, for example demonstrating new products or newgame engine to academic, a planning module 408 coupled to processingunit 402 for game planning, a matching module 410 coupled to processingunit 402 for providing the matching between the products and the gamespecialist, a game generating module 412, which may include all sorts ofgame compiling interfaces and tools, coupled to the processing unit 402for generating games for users, a trading module 414 coupled to theprocessing unit 402 for providing trading function to users, a databasestorage module 416 coupled to processing unit 402 for data storage andact as a database, an internet interface 418, which contains regular orwireless internet interface, coupled to processing unit 402 and internet450 for transmitting/receiving services from the game blog platformsystem 400 to internet 450 and providing them to players. FIG. 5 showsthe schematic illustration of the game blog platform systemcommunicating with players through internet. The game blog platformsystem 400 connects to a plurality of players, A 502, B 504, C 506, . .. , N 508 etc, where N can be any integer that greater than one.

In the preferred embodiment of the present invention, a game blogplatform module 400 can be established by the game companies thatprovides this kind of service. The game blog platform system 400 can beset up in electronic devices which have computation processingcapability such as personal computer, laptop, server, and workstationetc. All the units, modules, and interfaces are not limited in certaintype of soft/hard ware, generally, those should be their combinations.For example, the processing unit 402 could be a processor, amicroprocessor, a chip, or other hardware with computation processingcapability. It's usually combined with operation system software andmemory device that equips corresponding driver.

In the preferred embodiment of the present invention, the game blogplatform generating module 404 includes a personal website unit togenerate personal blog. This personal blog can show personal informationand game information, also can provide options for individual playersuch as game trading customer service and self-created game service. Theplayer's input information will transmit/receive by the correspondingmodule that has this function.

In the preferred embodiment of the present invention, the education andtraining module 406 includes various courses that relates to differenttypes of games also provides demonstration of new game products or newgame engine as well. For example, the education and training module 406providing navigation of the website and teaching players how to usevarious type of tools and functions while players login in the systemfirst time. Once players familiar with the system's operation, theeducation and training module 406 can further provide users how todesign or create game, such as developing program, art design, andplanning procedures. After users finish the preliminary design of thegame, the education and training module 406 can provide suggestions fromvarious test and assessment results for further improvement. Whenplayers finished their game products, the education and training module406 can also provide suggestions in game trading such as charge fee andauthorization. The education and training module 406 can also cooperatewith schools or education centers and authorize those organizations toadd new contents in the education and training module 406, which can beobtained by adding a new interface and provide at least one organizationto proceed the extended function, the organization can be academic ornon-academic organization. In addition, the education and trainingmodule 406 can also release the display production platform to providemore conduits for demonstrating game production of standard. Therefore,players interested in game creation can make their own game by theguidance of the education and training module 406. Actually, theeducation and training module can offer a function like game developmenteducation center.

In the preferred embodiment of the present invention, the planningmodule 408 can provide the player a planning function including ideaconstruction, analysis, and game content choosing, these will help thebeginner how to design a game with a complete picture.

In the preferred embodiment of the present invention, the game matchingmodule 410 can offer game matching function which can also be called“game agent module” or “pairing module”. For example, player A 502 mightwant to create a game with three kingdoms period plot and utilize theplanning module 408 to plan the game's structure, however, the playermay not familiar with art design and drawing as well as the details ofthe stories, such as character's name and geographical name, in thethree kingdoms period. For common sense player A 502 is very difficultto continue creating game, because player A 502 has lacked the relativeskills for developing game, unless the player A 502 owns a lot of assetto establishing a game company and hires employee, such as player B 504and C 506 who are good at art design and familiar with the stories ofthree kingdom period, to develop the game for him. One of the featuresof the present invention is to utilize the game matching module 410 todo the recruitment/jobs in the system, therefore, through the selectionand matching of the system, player A 502, player B 504, and player C 506will know each other's need and can do the collective creation together.After matching the players, problems could be encountered between them,such as the argument or disagreement in the allocation of profit, thiscan be solved in combining with the trading module 414 to make anagreement in advance. The matching module 410 can be useful for lookingthe proper game company on game marketing and sale.

In the preferred embodiment of the present invention, the gamegenerating module 412 is a quite important and can help playersgenerating their self-creative game. The game generating module 412 canoffer different interfaces for players at different levels, for examplebasic and advanced level interfaces. For the basic interface, playerscan modify the game's setting, for example, the interface can provide agame selection menu as shown in FIG. 6, in a nearly completed game. Agame setting menu 600 includes a title and tips page 602, in the figureit shows “game setting menu 1/5” where “1/5” represents total five pagesin this menu and current in the first page. A selection menu “type ofgame” 604 is for choosing the type of games, for example, action game,fighting game, adventure game, action adventure game, role-playing game,simulation game, shooting game, racing game, sport game, rhythm game,puzzle game, strategy game, survival-honor game, develop game andgambling game etc, in FIG. 6 the player's choice is a racing game. Inselection menu “type of racing” 606 is a menu for choosing a certaintype of action after selecting a type of game. In this case afterchoosing the “racing game”, the player selects car racing under the menu“type of racing” 606, it also can be chosen as jockey, yachts, or dogracing. If the player chooses car racing, the selection menu “racing carmodel” is the car model for player to choose, in FIG. 6 the playerchoices a first racing car model, this selection menu can be changed fordifferent situation, such as color of the car, horse power, model, etc.The selection menu “types of weapon” 610 in FIG. 6 can be selected thetype of weapon in the list of missile, machine gun, etc. It can beassigned as types of weapon for player to attack each other and canincrease more fun in the game. Bottom “Next” 612 is used for players togo to next page after making all the settings in the current page. Theexample showed in FIG. 6 is to explain the concept of game setting menuclearly, the menu page is simplified, based on the concept describedabove other game contents can be made and should not be limited to theabove example only.

The basic interface mentioned above, mostly ways of game designation areused as various selection menu and can offered to players who have onlybasic skills. Because the game blog platform system provides a versatileways for selection, therefore different players can make different typesof games. Players can utilize the peripheral multimedia equipments suchas camera or microphone to capture the images or record audio forreplacing the original pictures or audio by themselves and making morefun in the games.

One feature of the present invention, except the above basic interface,is to provide an advanced interface for the players. If players have theprogramming ability, the game generating module can offer shared sourceor open source software for them to create games. The advantage foroffering the shared or open source software is that players canprogramming their own game structure or even create more softwaremodules for other users, eventually increasing the flexibility anddiversity of the game. Another feature of the present invention is thecollective creation by combining the above matching module 410 and otherplayers to create games. Player can observe each player's name, types ofthe created game, the current status of created game, open state of thegame company, and other detail information, as shown in FIG. 7.

FIG. 7 illustrates schematic view of the integrated information bulletinof the game blog platform system. The first raw is the title of eachcolumn including numbering, player's name, type of game, current status,and open state etc. For example, the “number 1” raw shows that player'sname is “Jason” and is also a single player, i.e., doesn't cooperatewith others, the type of game he created is a role-playing game, notcompleted, looking for an art design partner, and the open state is“open”, which means any player can go inside for test play or givingsuggestions. More detailed information about player “Jason” can beobtained by pushing the “Query” bottom in the “number 1” raw. In FIG. 7,different raw has different situation, for example, player's column mayshow single, collective, or not open; column for type of game can be anytype of games mentioned before, such as action game, fighting game,adventure game, action adventure game, role-playing game, simulationgame, shooting game, racing game, sport game, rhythm game, puzzle game,strategy game, develop, and gambling game etc, player can also choosenot to show what type of game; current status raw can show anyinformation that relates to this game, for example, game is complete ornot, want it open or not, if need partners, if offer for test play, andif need fee etc; open state raw shows that game's state is open or not;detail raw shows further information for other players by pushing the“query” bottom. There is a star symbol in front of raw “number 1” and“number 6” for remaindering players that information in those two rawhas been updated. If in the current status raw shows that player needsto pay for playing game, the currency could be chosen from a realcurrency (NT dollars) or virtual currency and this part will be combinedwith the trading module 414. For the people who has common sense willeasy understand that the information demonstrated in FIG. 7 is only anexample for showing the basic concept of the present invention. For thispurpose, there are some details could be omitted, however, in realitymodifications can be made and layout of the above example can also beadjusted. For example, each raw can be shown by characters, pictures,video, or audio etc. Player's raw could comprise their account number,picture, nickname, height, weight, blood type, interests, telephonenumber, address, or other player's information. Further, this could alsoinclude featured or recommended information from the system showing inits interface. This interface could also be included in a computerreadable media.

In the preferred embodiment of the present invention, the trading module414 is also an important part, this module not only for creating gamealso for trading game by the players themselves. The game blog platformsystem in the present invention can provide computer room, bandwidthenvironment, community mechanism (member system, discussion area, andbulletin etc), accounts mechanism, customer mechanism, and e-commercemechanism, etc for game trading. By combining the trading module 414 andthe game matching module 410, player's created games or software modulescan be integrated with other periphery game business or other industry,for selling periphery game products, attending overseas game show, orinvolving other activities, i.e., the trading module offers a tradingplatform for players. The trading module 414 provides multi-tradingmodule, for example, for players who don't intend to commercialize theirproducts, it can offer a free trading method; for those players who wanttheir created game or software module being commercialized the tradingmodule can be utilized to do business by the players themselves and thegame blog platform system can get a commission or managing fee; forplayers who would like their created games being commercialized butdon't want to trading by themselves, the game blog platform system cando it for them and the profits can offer to the players by certainshares.

On the other hand, the game trading operated by the game blog platformsystem has some detailed modifications, such as the allowance ofestablishing point-based mechanism and the charges will be decided bythe players; during the trading, virtual treasures that frequently usedin the game should be traded through the game blog platform system andit can act as a third party for supervising the trading process andprevent various abnormal trading such as avoiding process fees andadministration fee or being fraud.

The game blog platform system also provides a “help” mechanism, i.e.,when players encounter any difficulty that relates to the game, they canutilize the game blog platform system to search for the relatedinformation. For example, they can utilize the education and trainingmodule 406 to look for the solutions, the matching module 410 to lookfor other player's help, and the bulletin or discussion area to releasethe needed information. Game blog platform provided by the game blogplatform system also has the spirits of “games portal”, i.e., it couldcomprise devices that needed by each portal website, such as searchengine for offering player a variety of game information. The game blogplatform generating module 404 also provide the function of communityletting the player to communicate with each other.

In the preferred embodiment of the present invention, it also providesdatabase/storage module 416 and internet interface 418. Thedatabase/storage module 416 is used for saving the data that relates tothe game blog platform system and the internet interface 418 is toprovide the conduit for connecting the game blog platform system to theinternet 450 and communicates with other players.

It will be apparent to those skilled in the art that variousmodifications and variations can be made in the present inventionwithout departing from the spirit or scope of the invention. Thus, it isintended that the present invention provided they come within the scopeof the appended claims and their equivalents.

1. A game blog platform system comprises: a processing unit forcontrolling and managing the system; a platform generating modulecoupled to the processing unit for generating a platform for a pluralityof users; an education and training module coupled to the processingunit for providing the function of education and training for theplurality of users; a matching module coupled to the processing unit forproviding function of matching for the plurality of users; a gamegenerating module coupled to the processing unit for providing thefunction of game generating for the plurality of users; and a tradingmodule coupled to the processing unit for provide the function oftrading for the plurality of users.
 2. A game blog platform system ofclaim 1 is further comprising a planning module coupled to theprocessing unit for providing the function of planning to a plurality ofusers.
 3. A game blog platform system of claim 2, wherein the planningmodule includes a game structure construction, game content editing, andsetting function for a plurality of users.
 4. A game blog platformsystem of claim 1 is further comprising a database/storage module forproviding data storage or database function.
 5. A game blog platformsystem of claim 1 is further comprising an internet interface whichcouples to the processing unit for providing the game blog platformsystem and at least one player can communicate with each other throughthe internet.
 6. A game blog platform system of claim 5, wherein theinternet interface includes a regular internet interface, a wirelessinternet interface, or their combination.
 7. A game blog platform systemof claim 1, wherein the game blog platform is further comprising asearch engine for providing search information function for a pluralityof users.
 8. A game blog platform system of claim 1, wherein the gameblog platform includes a portal website for providing the function oflogin for a plurality of users.
 9. A game blog platform system of claim1, wherein the blog platform includes a game blog website or a gamewebsite for providing the function of login for a plurality of users.10. A game blog platform system of claim 1, wherein the education andtraining module includes providing the game blog platform system thefunction of introduction, navigation, explanation, or their combinationsto a plurality of users.
 11. A game blog platform system of claim 1,wherein the education and training module includes the game generatingprocedure of game planning, creation, trading, and their combinationsfor providing the functions of game introduction, navigation,explanation, and their combinations.
 12. A game blog platform system ofclaim 1, wherein the education and training module includes an extendedinterface for providing the added function of education and training toa plurality of organizations.
 13. A game blog platform system of claim1, wherein the matching module includes the matching function ofcollective creation for a plurality of users and providing commercialtrading for at one user and one game company.
 14. A game blog platformsystem of claim 1, wherein the game generating module includes thefunction of generating action game, fighting game, adventure game,action adventure game, role-playing game, simulation game, shootinggame, sport game, rhythm game, puzzle game, strategy game, survivalgame, develop game, gambling game, or their combinations.
 15. A gameblog platform system of claim 1, wherein the game generating moduleincludes at least one selection menu interface for providing a pluralityof users to select types of game.
 16. A game blog platform system ofclaim 1, wherein the game generating module includes at least one sharesource, open source software, or their combinations for at one users toedit game or create the new game generating module.
 17. A game blogplatform system of claim 1, wherein the trading module includes thefunction of e-commence, custom service, membership, account, virtualcurrency mechanism, or their combinations.
 18. A game blog platformsystem interface comprises: information of a plurality of users showingin the game blog platform system interface; and at one game informationshowing in the game blog platform system interface for demonstrating thecreated game information.
 19. A game blog platform system interface ofclaim 18, wherein the information of a plurality of users includes atleast one user's account, photograph, name, nickname, height, interest,telephone number, address, or their combinations.
 20. A game blogplatform system interface of claim 18, wherein the at least one gameinformation includes the type of game, completeness of the game, thegame's open state, way of trading, recruitment information, or theircombinations.